Forging a game engine - updates

A forum for longer arguments surrounding how/if/to what extent an engine needs to be developed in order to facilitate the NGD project. This stuff might get quite technical at times, and I would ask to restrain from giving opinionated remarks and concise yourselves to more factual arguments for an ultimate decision to be made
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David Buunk
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Forging a game engine - updates

Post by David Buunk » Thu Aug 03, 2017 8:46 pm

Hi everyone!

Now that I'm actually doing work on the (still not-certain if used) engine, I'll use this thread to post quick updates.

So, for today (17/08/03): Started working on interface, now displays background image.
Programming SotE.

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David Buunk
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Re: Forging a game engine - updates

Post by David Buunk » Fri Aug 04, 2017 7:11 pm

(17/08/04) Added MessageBox with basic functionality. Does now use SDL2_ttf.
Programming SotE.

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David Buunk
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Re: Forging a game engine - updates

Post by David Buunk » Mon Aug 07, 2017 11:17 pm

(17/08/07)
Re-ordered some code. Created GameSpeed variable and main sim/iface loops.

Both Main() functions now functioning and interacting.
Programming SotE.

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David Buunk
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Re: Forging a game engine - updates

Post by David Buunk » Wed Aug 09, 2017 12:34 am

(17/08/08): Added basic functionality for handling keyboard and mouse events.
Programming SotE.

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David Buunk
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Re: Forging a game engine - updates

Post by David Buunk » Thu Aug 10, 2017 11:18 pm

(17/08/10)
Added displaying messages in-game to logger.
Changed to square grid, code now running normal version of Life.
Programming SotE.

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David Buunk
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Re: Forging a game engine - updates

Post by David Buunk » Fri Aug 11, 2017 11:11 pm

(17/08/11)
Added code for displaying the world map.
Now with scroll, and with zoom!
Game of Life completed, with main menu.
Programming SotE.

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David Buunk
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Re: Forging a game engine - updates

Post by David Buunk » Tue Aug 15, 2017 10:00 pm

(17/08/15) Scaled the world down to 400x200 for testing purposes, added scaledBlit, and fixed off-by-one error in scroll code.
Programming SotE.

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David Buunk
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Re: Forging a game engine - updates

Post by David Buunk » Fri Aug 18, 2017 12:31 am

(17/08/17):
Stripped out all the lines for Life.
Quick implementation of Demian's mountain algo.
Programming SotE.

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David Buunk
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Re: Forging a game engine - updates

Post by David Buunk » Mon Aug 21, 2017 12:29 am

(17/08/20):
Got stuff to compile/run on Windows.
Added basic screenshot functionality, which messes up colours.
Programming SotE.

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