Steppe mechanics

This is for, what the discord lovingly calls, 'top hat beaver' content and ideas. Mechanics that will be used to flesh out the game over the absolute necessary mechanics of the core concepts. Eventually, as the development of the SOTE project continues, things in this forum may move to the 'Core Concepts' forums as things are completed and what were once future ideas become pressing and more important to develop
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Rockrnger
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Joined: Fri Jun 30, 2017 4:10 pm

Steppe mechanics

Post by Rockrnger » Fri Jun 30, 2017 4:13 pm

So steppe people have had a huge influence on world history and I don't see any reason to take the normal fantasy view of either a)ignoring them or b)turning them into mindless hordes.

So how will SOTE deal with them?

Demiansky
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Joined: Thu Jun 22, 2017 4:03 pm

Re: Steppe mechanics

Post by Demiansky » Sat Jul 01, 2017 11:58 am

So steppe people and nomads will be EXTREMELY important but they will often times materialize into major sources of "disturbance" for civilization. The most important part about steppe people is that they are paradoxically militarily powerful yet not very developed. They can mass mobilize without hurting their economic wellbeing and do not need surpluses like most civilized societies in order to field an army on campaign. The Mongols, for instance, were hyper mobile while simultaneously able to feed and supply themselves, and it all came from their horses. They'd milk their horses, cut their necks for blood, and that was the staple of their diet. As long as they had pasture for their horses, they were able to stay on the war path.

In game, a good nomadic tribal system I think is extremely important. The idea is that they live in places like "steppes" which cannot practically be used to farm, so tribes there adopt nomadic, "horse people" life styles.

Rockrnger
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Joined: Fri Jun 30, 2017 4:10 pm

Re: Steppe mechanics

Post by Rockrnger » Sat Jul 01, 2017 11:55 pm

It's neat to think of other kinds of metahumans or whatever living pastoral nomadic steppe lives (centaurs come immediately to mind) or even humans forming symbiotic relationships with fantasy animals (think valerians from game of thrones) and using them to just wreck face.

Demiansky
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Joined: Thu Jun 22, 2017 4:03 pm

Re: Steppe mechanics

Post by Demiansky » Sun Jul 02, 2017 2:59 pm

Yeah, I agree. Having semi-humans who are kind of genetically disposed to certain lifestyles like Centaurs on the steppes and what not. There's a lot of potential there.

Rockrnger
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Joined: Fri Jun 30, 2017 4:10 pm

Re: Steppe mechanics

Post by Rockrnger » Sun Jul 02, 2017 11:49 pm

So are you thinking of more "horses are technology" approach with horses just assumed to be there or modeling horse and other animal domestication from populations in the game?

Ionheart
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Joined: Sun Jul 02, 2017 9:54 pm

Re: Steppe mechanics

Post by Ionheart » Mon Jul 03, 2017 12:55 am

horses were an important trade resource so I hope they will have at least some roots in the simulation beyond tech. native supply, trade and tribute in horses were a very big deal in much of history.

it would be nice if whatever system exists would be detailed enough to capture nuance such as the increasing strength and size of horses through ancient history that was so important in facilitating heavier cavalry and the factors that lead to certain regions and cultures produced prized and specialised breeds.

Demiansky
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Joined: Thu Jun 22, 2017 4:03 pm

Re: Steppe mechanics

Post by Demiansky » Mon Jul 03, 2017 10:54 am

Ionheart wrote:
Mon Jul 03, 2017 12:55 am
horses were an important trade resource so I hope they will have at least some roots in the simulation beyond tech. native supply, trade and tribute in horses were a very big deal in much of history.

it would be nice if whatever system exists would be detailed enough to capture nuance such as the increasing strength and size of horses through ancient history that was so important in facilitating heavier cavalry and the factors that lead to certain regions and cultures produced prized and specialised breeds.
If I can get my way, I 'd like horses to be a trade resource. Certain "technologies" will exist for horses, but to what extent you use horses will depend on the abundance in your society. Mongols weren't super high tech, but the fact that their cultural connection with horses was so strong made them quite potent with their horses. I'd like horses to be a trade good, among many goods, and the more you have in your society, the more cavalry you tend to field, the more you can use them for agricultural work, etc. What you end up USING the horse for will depend on your culture though. Super settled people aren't going to be milking their horses and drinking their blood.

Rockrnger
Posts: 4
Joined: Fri Jun 30, 2017 4:10 pm

Re: Steppe mechanics

Post by Rockrnger » Mon Jul 03, 2017 1:23 pm

That's the hard part when we are talking about steppe cultures because what is technology in that setting.

I mean, when horsemen and chariots first show up coming out of the steppe they might as well be rideing spaceships as far as everyone else is concerned. Or mongols not being able to make seige engines but the Chinese couldn't match the mongols in military leadership or spies.

So, you know, who's the technologically advanced one?

Jorlmund
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Joined: Fri Jun 23, 2017 11:29 pm

Re: Steppe mechanics

Post by Jorlmund » Tue Jul 04, 2017 9:42 am

I would like something more exotic than the same old boring horses (Yak mongols?).

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David Buunk
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Location: Netherlands

Re: Steppe mechanics

Post by David Buunk » Mon Jul 24, 2017 12:03 pm

Demiansky wrote:
Mon Jul 03, 2017 10:54 am
If I can get my way, I 'd like horses to be a trade resource.
A trade resource which eats other trade resource. Fun.

Also, if horses are a trade resource, what are slaves?
Programming SotE.

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