kukumarro wrote: ↑
Sat Jun 24, 2017 3:04 pm
Those tile models you have there are very cool, please share them!
i just googled hexagonal map
David Buunk wrote: ↑
Sat Jun 24, 2017 3:27 pm
Tiles would need way more than a single byte to store. You're going to need something like:
[*] Wind speed
[*] Wind direction
[*] Water speed
[*] Water direction
[*] Soil type
[*] Percentage managed
if we are truly making a detailed climate system, lets just make it even more realistic by leting the climate dictate the soil type.
on this case, it should start as basic [''mountain'' ''hills'' ''plains''] tiles. Then depending on:
-climate(temperature, humidity, relative humidity, wich all can variate depending on the wind currents, as in RL this can create deserts, rainforest, arid places, cold places)
and so, the first 3 basic tiles may evolve into jungle, savana, deserts, marsh, hill forest, steppes, etc.
i dont know if it would be the best choice for a game in wich terrain will constantly change due to lifeform's intervention, since in a small world the consequenses might be huge.
so you could just tone it down, and start with [''plain'' ''forest'' desert'' ''hills'' ''mountains'']
so the biome wont drastically change, no matter what happens.