Search found 16 matches

by kukumarro
Sun Jun 25, 2017 1:42 pm
Forum: Songs of the Eons, Core Concepts
Topic: Provinces: Layer on Layer action!
Replies: 41
Views: 77962

Re: Provinces: Layer on Layer action!

if we are truly making a detailed climate system, lets just make it even more realistic by leting the climate dictate the soil type. If by "soil type" we are talking of the clay-sand-silt composition used to clasify soil nowadays, that is not very dependent on climate. The carbon density of the soi...
by kukumarro
Sat Jun 24, 2017 7:40 pm
Forum: Songs of the Eons, Core Concepts
Topic: Provinces: Layer on Layer action!
Replies: 41
Views: 77962

Re: Provinces: Layer on Layer action!

Unfortunately, I think trying to faithfully represent a true globe or anything resembling it is definitely beaver with top hat at this point in game development. We already have the immense complexity of the systems slated to deal with, and going through the trouble of having a true globe for a wor...
by kukumarro
Sat Jun 24, 2017 5:59 pm
Forum: Songs of the Eons, Core Concepts
Topic: Provinces: Layer on Layer action!
Replies: 41
Views: 77962

Re: Provinces: Layer on Layer action!

What about this? no problem with poles? A fullerene-like structure like that does not consists of only hexagons, it needs pentagons here and there. You can see them in the picture. Which does not necessarily imply that it can't be done... That is very true, but it would be a good idea to have a dis...
by kukumarro
Sat Jun 24, 2017 5:10 pm
Forum: Songs of the Eons, Core Concepts
Topic: Provinces: Layer on Layer action!
Replies: 41
Views: 77962

Re: Provinces: Layer on Layer action!

I would not have expected that. I assumed that it would be easier to do calculations on such things if you looked at regular-shaped tiles. Global climate models do calculate all those things on a tile level (wind and ocean currents are calculated with wave functions and then translated to a discret...
by kukumarro
Sat Jun 24, 2017 3:51 pm
Forum: Songs of the Eons, Core Concepts
Topic: Provinces: Layer on Layer action!
Replies: 41
Views: 77962

Re: Provinces: Layer on Layer action!

Tiles would need way more than a single byte to store. You're going to need something like: [*] Height [*] Ruggedness [*] Wind speed [*] Wind direction [*] Water speed [*] Water direction [*] Temperature [*] Soil type [*] Biomass [*] Percentage managed Assuming we store some of these as bytes and s...
by kukumarro
Sat Jun 24, 2017 3:04 pm
Forum: Songs of the Eons, Core Concepts
Topic: Provinces: Layer on Layer action!
Replies: 41
Views: 77962

Re: Provinces: Layer on Layer action!

Those tile models you have there are very cool, please share them! Now, an important question would be the scale. The number of tiles needed to cover an area will be inversely proportional to the square of a tile's longitude. Even if most calculations would not run at the tle level, there is always ...