Search found 4 matches

by Khardinal
Thu Jul 06, 2017 5:01 pm
Forum: Songs of the Eons, Core Concepts
Topic: Provinces: Layer on Layer action!
Replies: 41
Views: 20962

Re: Provinces: Layer on Layer action!

Right, with this POV about tile size, rivers are gonna be specific, which is nice because a city was usually spreading on both sides of a river is it was available. So a river can be an impassable frontier between 2 tiles, apart bridge or low point. But in the same time a route of quick exchange/tra...
by Khardinal
Sat Jul 01, 2017 9:40 pm
Forum: Songs of the Eons, Core Concepts
Topic: Provinces: Layer on Layer action!
Replies: 41
Views: 20962

Re: Provinces: Layer on Layer action!

[*] Height [*] Ruggedness [*] Wind speed [*] Wind direction [*] Water speed [*] Water direction [*] Temperature [*] Soil type [*] Biomass [*] Percentage managed About water. Water speed could mean where you can/cannot build bridge over rivers. And some technologies could allow you later to build br...
by Khardinal
Sat Jul 01, 2017 9:33 pm
Forum: Songs of the Eons, Future Concepts and Ideas
Topic: Land Warfare Mechanics discussion
Replies: 14
Views: 7349

Re: Land Warfare Mechanics discussion

About discipline, the first thing to consider is that your generals can just not at all listen to you. It's not just a question of soldiers. If the "King" is leading the army, then, you have way more control over it, but you can also die in the battle. But keeping the King safe in its capital mean t...
by Khardinal
Sat Jul 01, 2017 9:24 pm
Forum: Songs of the Eons, Future Concepts and Ideas
Topic: Internal Politics
Replies: 13
Views: 5099

Re: Internal Politics

A game about civilizations without characters would have a great lack. For internal politics, you need characters. Apart determinism, characters are what make nations. If the game doesn't have an Alexander or Napoleon that is poping, then there is no fun at all in it. Characters are what make the be...