Search found 4 matches

by kingjerkera
Fri Aug 18, 2017 6:06 pm
Forum: Songs of the Eons, Core Concepts
Topic: Why fantasy?
Replies: 7
Views: 4479

Re: Why fantasy?

David Buunk wrote:
Thu Aug 17, 2017 6:06 pm
kingjerkera wrote:
Thu Aug 17, 2017 5:38 pm
There is also the added measure of suspended disbelief that demian and crew can use to add exciting game play with less demands for reality above all else.
That is not, and will never be the goal.
Alright fair enough.
by kingjerkera
Thu Aug 17, 2017 5:38 pm
Forum: Songs of the Eons, Core Concepts
Topic: Why fantasy?
Replies: 7
Views: 4479

Re: Why fantasy?

Another good thing about adding Fantasy to this game is that there are areas that humans just don't like living in and one could then put in races that do making the game deeper in that regard. There is also the added measure of suspended disbelief that demian and crew can use to add exciting game p...
by kingjerkera
Fri Jun 30, 2017 8:46 pm
Forum: Songs of the Eons, Core Concepts
Topic: Technology and how it shapes us and the world of Songs of the Eons
Replies: 8
Views: 3798

Re: Technology and how it shapes us and the world of Songs of the Eons

I really like what was said before this post it is great stuff. I think there are other influences on tech not just adaptation, and what has been said before is a great layout for what early game teching should look like, however other things are important and not just from a tech standpoint but fro...
by kingjerkera
Wed Jun 28, 2017 9:10 pm
Forum: Songs of the Eons, Core Concepts
Topic: Population mechanics: what to model as a POP
Replies: 13
Views: 5510

Re: Population mechanics: what to model as a POP

Well I don't know if it would help but I had an idea. You should track only certain creatures with numbers and then base those numbers the other creatures. In this way these significant creatures cut down on amounts of numbers needed to simulate a locales species and the changes in ecology. It also ...