Search found 7 matches

by GamesvonJames
Tue Jan 02, 2018 8:23 am
Forum: Songs of the Eons, Core Concepts
Topic: World Generation
Replies: 9
Views: 3709

Re: World Generation

Will post links in main post as I find them.
by GamesvonJames
Sun Dec 31, 2017 4:18 pm
Forum: Songs of the Eons, Core Concepts
Topic: World Generation
Replies: 9
Views: 3709

Re: World Generation

Ahh, will do. I'll look into it later today.
by GamesvonJames
Sun Dec 31, 2017 5:30 am
Forum: Songs of the Eons, Core Concepts
Topic: World Generation
Replies: 9
Views: 3709

Re: World Generation

Hmm. Causing variations in world size would introduce a new headache: different gravitational constants for the planet, which would affect biology and technology. Unless, of course, we handwave it by saying that the density of the core varies instead of the gravity. I guess I wasn't thinking that t...
by GamesvonJames
Sun Dec 31, 2017 5:14 am
Forum: Songs of the Eons, Core Concepts
Topic: World Generation
Replies: 9
Views: 3709

Re: World Generation

Italian, great input on climate factors, polar tilt, tropics location, etc. Initially, our earlier models will be simpler (so we'll start with conditions similar to Earth's when it comes to polar tilt, tropics locations, etc) and build out the model once we have some of the other higher up core mec...
by GamesvonJames
Fri Dec 29, 2017 7:47 am
Forum: Songs of the Eons, Core Concepts
Topic: World Generation
Replies: 9
Views: 3709

World Generation

So, first off I'm sure you guys have a lot of this thought out already. But I'm just going to layout how I would set up the world generation for a game like SotE. And, one thing to remember, this is coming from someone who has zero coding experience or knowledge, so don't be afraid to shoot some of ...
by GamesvonJames
Sun Aug 20, 2017 3:41 pm
Forum: Songs of the Eons, Future Concepts and Ideas
Topic: The Direction of the Game: True Simulation or Weighted Sandbox
Replies: 10
Views: 1687

Re: The Direction of the Game: True Simulation or Weighted Sandbox

My quick reaction to this is that I am looking for more of a deep, true simulation. Obviously technology limits how deep you can go, but I would prefer to see something with more of a hands off approach, but with just enough interaction as your civilization's "leader" to call it a game. I also voted...
by GamesvonJames
Sat Jul 08, 2017 7:54 am
Forum: Songs of the Eons, Future Concepts and Ideas
Topic: Procedural Animals
Replies: 9
Views: 1747

Re: Procedural Animals

I really like the sound of this, but it all depends on the amount of calculations it would take up. Very interesting idea though.