Search found 16 matches

by soy de river beaver
Thu Sep 21, 2017 12:26 am
Forum: Songs of the Eons, Future Concepts and Ideas
Topic: The Direction of the Game: True Simulation or Weighted Sandbox
Replies: 10
Views: 14222

Re: The Direction of the Game: True Simulation or Weighted Sandbox

gutza1 wrote:
Tue Sep 19, 2017 9:44 pm
A lot of the stuff you're talking about is serious Top Hat Beaver content. For most of the game's development we'll assume that the planet's solar system is like Earth's.
exactly, this is ''future concepts and ideas''.
by soy de river beaver
Mon Sep 04, 2017 8:06 pm
Forum: Songs of the Eons, Future Concepts and Ideas
Topic: Procedural Animals
Replies: 9
Views: 15749

Re: Procedural Animals

David Buunk wrote:
Mon Sep 04, 2017 9:27 am
soy de river beaver wrote:
Mon Sep 04, 2017 5:26 am
it would be cool if some people are able to tame dragons and bring them to battles, or just milk cows.
Dragons milking cows???
Cows milking dragons!!!
by soy de river beaver
Mon Sep 04, 2017 6:05 am
Forum: Songs of the Eons, Future Concepts and Ideas
Topic: Different Creatures and their attributes
Replies: 5
Views: 6188

Re: Different Creatures and their attributes

this does not take in count their politics, culture nor biome, wich could either influence or be influenced by the species traits/abilities/attributes
by soy de river beaver
Mon Sep 04, 2017 5:26 am
Forum: Songs of the Eons, Future Concepts and Ideas
Topic: Procedural Animals
Replies: 9
Views: 15749

Re: Procedural Animals

I think the same as you, i made a couple examples of it in the ''Different Creatures and their attributes'' topic. I wished i opened this one first, there is so much more that could be added. the not-so-important species are actually really important after all, it would be cool if some people are ab...
by soy de river beaver
Mon Sep 04, 2017 5:21 am
Forum: Songs of the Eons, Future Concepts and Ideas
Topic: Different Creatures and their attributes
Replies: 5
Views: 6188

Re: Different Creatures and their attributes

I haven't been keeping up with the project last months, so although I risk being too late to this developing area, i want to propose 3 ''species charts'' wich could work at the same time. I am sorry for the english you will withness, both in words and sentences: the most detailed with some unique tr...
by soy de river beaver
Wed Jul 05, 2017 3:36 am
Forum: Songs of the Eons, Core Concepts
Topic: Provinces: Layer on Layer action!
Replies: 41
Views: 108864

Re: Provinces: Layer on Layer action!

About the bridges and rivers... if the tiles are going to be around 5-10km wide, most rivers (except extremely big ones) will have to modeled as frontiers between tiles, rather than tiles. it depends on the size of the tiles, we dont know how big they are going to be. if there were to be big, it co...
by soy de river beaver
Sun Jul 02, 2017 8:54 pm
Forum: Songs of the Eons, Future Concepts and Ideas
Topic: Pop growth and limiting it
Replies: 7
Views: 16415

Re: Pop growth and limiting it

i still think the idea of people having needs, and some being more materialistic than others, forcing them to get even more (if they can), while other species that dont want as much, might end up in a diferent way of organizing all together, maybe something similar to what comunists were looking for...
by soy de river beaver
Sun Jul 02, 2017 2:47 am
Forum: Songs of the Eons, Core Concepts
Topic: Decay Mechanics
Replies: 5
Views: 7321

Re: Decay Mechanics

i am against doing a mechanic such as decay, instead negative modifyers should it should happen due to laging behind on the time's movements (ideas such as the romanticism, realism, subrealism, the renaisance, the low, medium and high middle ages) the more the world came together, the more this idea...
by soy de river beaver
Sun Jul 02, 2017 2:18 am
Forum: Songs of the Eons, Core Concepts
Topic: Provinces: Layer on Layer action!
Replies: 41
Views: 108864

Re: Provinces: Layer on Layer action!

Water speed could mean where you can/cannot build bridge over rivers. And some technologies could allow you later to build bridges in more places, or bigger bridges if the river is 2 tiles size for instance. So, in the all, rivers could have more than 1 tile size, and also could be more crossable a...
by soy de river beaver
Sun Jul 02, 2017 1:58 am
Forum: Songs of the Eons, Future Concepts and Ideas
Topic: Pop growth and limiting it
Replies: 7
Views: 16415

Re: Pop growth and limiting it

to people not aware of victoria's 2 pop system. i will do a resume: for each location, they had diferent categories wich went into diferent classes, wich then separate due to culture and religion then the stats such as ''income'' ''life quality'' and ''literacy'' were averaged together. example: mar...