Search found 58 matches

by David Buunk
Fri Dec 29, 2017 4:26 pm
Forum: Songs of the Eons, Core Concepts
Topic: World Generation
Replies: 9
Views: 3148

Re: World Generation

Firstly, I fully agree with Demian. Second, a wildly varying axis of planetary rotation has issues. It greatly reduces climate stability, and thereby the chances of advanced lifeforms evolving. It would also mean no (large) moon, and thus no tides, with all the inhibitory effects on sea to land evol...
by David Buunk
Mon Dec 25, 2017 9:10 pm
Forum: Songs of the Eons, Future Concepts and Ideas
Topic: Roles for the player
Replies: 1
Views: 238

Re: Roles for the player

Playable entities, as now planned, are the leading factions of governments, this can be a national government, or a local government. And this concept is important to understand. You do not play a society or civilisation, nor are you some sort of god-king. You play a government, with all the limits ...
by David Buunk
Mon Dec 25, 2017 9:04 pm
Forum: Songs of the Eons, Core Concepts
Topic: Some Colonization/Settlement Questions
Replies: 1
Views: 286

Re: Some Colonization/Settlement Questions

Oh hello, let me answer these, now that I'm tired, bored, and not doing much useful else. The first thing to understand about government is that you shouldn't think about government forms as things that exist as significant things by themselves. Rather, you'd look to a variety of characteristics and...
by David Buunk
Fri Sep 15, 2017 9:00 am
Forum: Songs of the Eons, Core Concepts
Topic: Layers of simulation, and in what order to make things
Replies: 4
Views: 853

Re: Layers of simulation, and in what order to make things

gutza1 wrote:
Thu Sep 14, 2017 10:25 pm
I think that we'll have to include at least a temporary implementation of all of these subsystems by the release of version 1.0, and greatly expand upon the latter later.
Thank you, updated the post to reflect that.
by David Buunk
Thu Sep 14, 2017 9:37 pm
Forum: Songs of the Eons, Core Concepts
Topic: Layers of simulation, and in what order to make things
Replies: 4
Views: 853

Layers of simulation, and in what order to make things

( This is a brief summary I wrote, and post here with Demian's approval. It is far from complete, and posted with the intent to incite discussion. ) The SotE simulation would consist of many subsystems, that interact with each other. While any subsystem can influence any other, there are still cases...
by David Buunk
Tue Sep 05, 2017 8:47 am
Forum: Songs of the Eons, Core Concepts
Topic: The art aspect of SOTE future.
Replies: 2
Views: 565

Re: The art aspect of SOTE future.

You ask very good questions, my friend. If SOTE is going to be completely pc based. There is a reason for it to be PC-based: the processing power needed for the simulation. If multi-player ends up being implemented in some version, I assume that a client for a tablet should be possible. But since I ...
by David Buunk
Mon Sep 04, 2017 9:27 am
Forum: Songs of the Eons, Future Concepts and Ideas
Topic: Procedural Animals
Replies: 9
Views: 1568

Re: Procedural Animals

soy de river beaver wrote:
Mon Sep 04, 2017 5:26 am
it would be cool if some people are able to tame dragons and bring them to battles, or just milk cows.
Dragons milking cows???
by David Buunk
Thu Aug 31, 2017 2:47 am
Forum: Songs of the Eons, Future Concepts and Ideas
Topic: Internal Politics
Replies: 13
Views: 1625

Re: Internal Politics

No, you can't do that. I've explained it multiple times now. What don't you understand about it?
by David Buunk
Thu Aug 31, 2017 2:46 am
Forum: Songs of the Eons, Core Concepts
Topic: Tile shape, maybe plusses?
Replies: 11
Views: 1081

Re: Tile shape, maybe plusses?

I think you're thinking way too simplistic here. Just wait and see how it ends up.
by David Buunk
Thu Aug 31, 2017 2:42 am
Forum: NGD, Game Engine discussions
Topic: The Calandiel/David joint plan.
Replies: 10
Views: 4436

Re: The Calandiel/David joint plan.

When developing the simulation code, you hit the "build" button, which figures out what needs to be recompiled, re-compiles that, puts the dll in the right place. Then you start the game to test.

When developing the interface code, it would work just like now.