Search found 58 matches
- Fri Dec 29, 2017 4:26 pm
- Forum: Songs of the Eons, Core Concepts
- Topic: World Generation
- Replies: 9
- Views: 48343
Re: World Generation
Firstly, I fully agree with Demian. Second, a wildly varying axis of planetary rotation has issues. It greatly reduces climate stability, and thereby the chances of advanced lifeforms evolving. It would also mean no (large) moon, and thus no tides, with all the inhibitory effects on sea to land evol...
- Mon Dec 25, 2017 9:10 pm
- Forum: Songs of the Eons, Future Concepts and Ideas
- Topic: Roles for the player
- Replies: 1
- Views: 4746
Re: Roles for the player
Playable entities, as now planned, are the leading factions of governments, this can be a national government, or a local government. And this concept is important to understand. You do not play a society or civilisation, nor are you some sort of god-king. You play a government, with all the limits ...
- Mon Dec 25, 2017 9:04 pm
- Forum: Songs of the Eons, Core Concepts
- Topic: Some Colonization/Settlement Questions
- Replies: 1
- Views: 5096
Re: Some Colonization/Settlement Questions
Oh hello, let me answer these, now that I'm tired, bored, and not doing much useful else. The first thing to understand about government is that you shouldn't think about government forms as things that exist as significant things by themselves. Rather, you'd look to a variety of characteristics and...
- Fri Sep 15, 2017 9:00 am
- Forum: Songs of the Eons, Core Concepts
- Topic: Layers of simulation, and in what order to make things
- Replies: 4
- Views: 10583
- Thu Sep 14, 2017 9:37 pm
- Forum: Songs of the Eons, Core Concepts
- Topic: Layers of simulation, and in what order to make things
- Replies: 4
- Views: 10583
Layers of simulation, and in what order to make things
( This is a brief summary I wrote, and post here with Demian's approval. It is far from complete, and posted with the intent to incite discussion. ) The SotE simulation would consist of many subsystems, that interact with each other. While any subsystem can influence any other, there are still cases...
- Tue Sep 05, 2017 8:47 am
- Forum: Songs of the Eons, Core Concepts
- Topic: The art aspect of SOTE future.
- Replies: 2
- Views: 6592
Re: The art aspect of SOTE future.
You ask very good questions, my friend. If SOTE is going to be completely pc based. There is a reason for it to be PC-based: the processing power needed for the simulation. If multi-player ends up being implemented in some version, I assume that a client for a tablet should be possible. But since I ...
- Mon Sep 04, 2017 9:27 am
- Forum: Songs of the Eons, Future Concepts and Ideas
- Topic: Procedural Animals
- Replies: 9
- Views: 19731
Re: Procedural Animals
Dragons milking cows???soy de river beaver wrote: ↑Mon Sep 04, 2017 5:26 amit would be cool if some people are able to tame dragons and bring them to battles, or just milk cows.
- Thu Aug 31, 2017 2:47 am
- Forum: Songs of the Eons, Future Concepts and Ideas
- Topic: Internal Politics
- Replies: 13
- Views: 17872
Re: Internal Politics
No, you can't do that. I've explained it multiple times now. What don't you understand about it?
- Thu Aug 31, 2017 2:46 am
- Forum: Songs of the Eons, Core Concepts
- Topic: Tile shape, maybe plusses?
- Replies: 11
- Views: 13600
Re: Tile shape, maybe plusses?
I think you're thinking way too simplistic here. Just wait and see how it ends up.
- Thu Aug 31, 2017 2:42 am
- Forum: NGD, Game Engine discussions
- Topic: The Calandiel/David joint plan.
- Replies: 10
- Views: 40663
Re: The Calandiel/David joint plan.
When developing the simulation code, you hit the "build" button, which figures out what needs to be recompiled, re-compiles that, puts the dll in the right place. Then you start the game to test.
When developing the interface code, it would work just like now.
When developing the interface code, it would work just like now.