Search found 3 matches

by Strossi
Tue Sep 26, 2017 9:59 am
Forum: Songs of the Eons, Core Concepts
Topic: Layers of simulation, and in what order to make things
Replies: 4
Views: 9220

Re: Layers of simulation, and in what order to make things

The overlay model of representing spatial content and the underlying geology is an excellent approach. The order presented is logical and realistic compared to how the real world works. Geology / Tectonics Find a good way of generating landmass which corresponds to plate tectonics. However, emergent...
by Strossi
Fri Aug 25, 2017 8:23 pm
Forum: Songs of the Eons, Core Concepts
Topic: Provinces: Layer on Layer action!
Replies: 41
Views: 107856

Re: Provinces: Layer on Layer action!

Maybe these could be a parameters in the world generation =D. This all sounds top-hat beaver to me. Getting a climate model and everything that follows right is difficult enough with earth as an example. Ungrateful to say from the outside, but my opnion would be that astronomic factors would be sim...
by Strossi
Fri Aug 25, 2017 4:08 pm
Forum: Songs of the Eons, Core Concepts
Topic: Provinces: Layer on Layer action!
Replies: 41
Views: 107856

Re: Provinces: Layer on Layer action!

Unfortunately, I think trying to faithfully represent a true globe or anything resembling it is definitely beaver with top hat at this point in game development. We already have the immense complexity of the systems slated to deal with, and going through the trouble of having a true globe for a wor...